This Pokémon fan game is very literally made out of a font | PC Gamer - moorewitherrom
This Pokémon buff back is same literally successful unsuccessful of a typeface

I just spent half an hour playing a humorous, choose-your-adventure adaption of Pokémon that was shapely inside a font. Information technology's non an easy construct to understand, so I'll try out to explain. Unremarkably, when you hit the 'a' key on your keyboard, it makes an 'a' appear on the screen. That 'a' is a glyph, and it looks different depending connected the font you're using. In wingdings, for example, pressing 'a' types this: ♋︎.
In Fontemon.otf, typing 'a' doesn't make a letter appear. It plays Pokémon (fortunate, a short, very clever Pokémon parody, but close enough).
"I imagine the average english utterer thinks a font is something like this: You group A key… [and] the missive appears on the screen," writes Michael Mulet, World Health Organization created font/halting Fontemon. "But fonts can do soh much more. A lot more."
In a post on Github, Mulet breaks down how Fontemon (and fonts themselves) exploit. The short version is that in open type, a popular font format, there are really a lot of ways to draw the letters, aka glyphs, that appear on your screen. They don't hold to constitute letters. At the about basic level, you pen code that determines where to draw pixels connected the screen, and Mulet manipulated that to make full images, the like Pokémon doing battle. Every time you press a key you advance to another image, and by stringing together gobs of them, Fontemon takes on a sort of flip book select. The faster you type, the faster your "framerate."
Every unmarried frame in Fontemon—all 4,696 of them—is its own private glyph, just a much more impressive one than the letter 'a.' To make reasonably detailed graphics Mulet homogenised black & white by lottery half-size black pixels—the font rendered will ordinary the blacken incomplete with the white half to produce gray. You can read more just about how it works in Mulet's Github post, but the game is impressive even if you don't know why mashing random keys on your keyboard makes it work.
I was able to install Fontemon in Windows and get onto to come out in LibreOffice, though the formatting was a scra wonky. Information technology's most easily played in the web browser windowpane Mulet ready-made, only if you're determined, he shows IT's likely to play on your desktop, too if you download the face.
Piece mostly linear, Fontemon regularly forces you to make choices past typing a specific letter, usually to choose which blast to use in fight. Every attack is goofy and several made Pine Tree State laugh out loud. There's no real strategy here—just devising choices so seeing the results play call at funny shipway. Carry this battle against the dual threat of Sans-Scareif and Chiller, when I incorrectly chose to use my flip round: Verdanta uses Grazing land… wait where did it go? It's behind you! AAAAAH! AAAAH! Aaa…"
Then I got a Game Over.
But that's okay, because you can antimonopoly arrive at backspace a few times to delete the letters you written—think back, all letter is advancing the game past a single screen—and recur to choose a assorted attack. If you really desire to explode your encephalon, go back to any point in the successiveness of letters you've typed and insert a new unity to abruptly pick up the game from that sharpen. It's like time travel.
The whole gritty is genuinely funny. It's set in the well-known Pokémon-heavy state of Minnesota, with some regional jokes I didn't get and a sight of font jokes I did, like two of the starter Fontemon being named Papyromaniac and Verdanta.
Without spoil anything, there's a rival of Frog Fractions in Hera, too. The ending I got, going down what I cerebration was a linear route, isn't the only one.
Fontemon would personify a fun way to expend half an hour still if it wasn't, incredibly, built inside a font. But it is, and intentional that while you're playing information technology is jolly impressive.
"I've ever told my friends this: 'If you want to make a game, puddle a biz. If you want to get to a game engine, make a game engine. But never, of all time, make a game engine to make your plot!'" Mulet wrote along Github, explaining that writing your own unfit engine leads to the endless temptation of mending and improving things rather than just making a back.
I'm glad he didn't follow his own advice and made Fontemon because, as atomic number 2 says: "I had to break my have rules because there are literally no other font game engines in existence."
Thanks, Daniel.
Source: https://www.pcgamer.com/this-pokemon-fan-game-is-very-literally-made-out-of-a-font/
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